Dylan Abry
Dylan Abry
Dylan Abry
Dylan Abry
Dylan Abry

Hi, I'm Dylan Abry! Welcome to the Steppasphere!!

I'm a computer science graduate from Rutgers University who works in game development! Currently, I work as a Quality Assurance Tester for Major League Baseball's (MLB) Games and XR department, primarily investigating bugs and completing pre-launch test plans on their MLB XR and Home Run Derby VR projects.

For over 4 years, I have been independently developing games and interactive experiences using Unity/C# and Unreal Engine/C++. While my previous work showcases my interests in gameplay systems programming, game AI and 3D environments with dark comedy and horror themes, I'm always striving to experiment with new technology and genres to expand my game development skillset!

I invite you to explore the rest of my site to learn more about my projects, experience, and the ideas I'm currently bringing to life!

About MeMy Story

Point Zero

My journey into game development started as a toddler who pulled every last book off the shelf in my bedroom and scattered them across the floor. One by one, I'd read each book, engaged in its plot and amazed by its artwork. This became the catalyst for my passion for creative media—something that would undergo a long evolution throughout my life, from writing stories to eventually developing games.


By the time I was five, I had started moving beyond reading stories and began writing and illustrating my own, viewing creativity as an escape from the stresses of the real world. Every day after finishing my homework, I'd sit at my "work seat"—a corner chair at the dining room table—with a stack of paper, a 64-pack of Crayola crayons, and get to work. That routine gradually changed once I discovered Big Nate comics and became increasingly interested in visual storytelling. Maybe a little too interested: inspired by Nate himself, I started drawing sketches during class, sometimes even of my teachers, occasionally getting myself into trouble—especially during binder checks!


Despite earning a reputation among my grade school peers as a class clown because of my desire to give others something to laugh about every day, my creativity was highly valued by those around me. One memory that has always stuck with me happened in second grade, when my teacher gave us a traditional writing assignment and I instead turned in an entire storybook. I hadn't followed the assignment structure, but my classmates became so intrigued by what I'd made that my teacher ended up changing the assignment for everyone into a storybook project. That experience taught me something I've carried with me ever since: there's value in forging your own path, even when it isn't the path you were originally given.

Pressing "Start" on Game Development

From middle school through high school, my creative passion evolved from comic books to animation, but something in my work felt like it was missing... I wanted my experiences to be interactive. The answer to this problem was unexpectedly an activity I had spent much of my childhood doing, but did not know it was a form of creative media until starting at community college: VIDEO GAMES! Video games were ultimately the form of creative media that best matched the experience I wanted users to have with my projects: They tell deep narratives, displayed breathtaking digital visuals, and engaged audiences through their content and interactive gameplay.


During my time at Raritan Valley Community College (RVCC), I participated in a life-changing opportunity that introduced me to developing games using the Unity game engine, which was a Capstone Research Project my sophomore year. Mentored by RVCC's game design professor, Professor Bill Crosbie, I spent 10 months developing my first Unity game, Greybeard's Galleon. The project taught players about binary search trees and evaluated the effectiveness of the game's content delivery against a traditional Data Structures textbook. The game featured a simple player controller, 3D objects modeled using ProBuilder, physics/collision systems, and UI dialogue panels, all tools I still use in my games today! By the end of those 10 months, I knew I hadn't just completed my first game—I had pressed "Start" on a journey I wanted to keep pursuing.

Two Minds, One Body

I'm a huge stan of Eminem, and what I admire most about him—outside of his ability to spit bars at record speed—is his inspiring life story. One part of his rise that has always stood out to me is the creation of his "Slim Shady" alter ego, which gave him a creative outlet for the cartoonish, outlandish side of himself that he might not have expressed otherwise.


My own alter ego was born during community college, when my peers gave me the nickname "Big Steppa." The name came from my ability to lock in on academic tasks for hours at a time—like finishing a 22-page research paper in one night—as well as my willingness to help classmates prepare for exams.


Over time, Big Steppa evolved from a nickname I happily embraced into a persona that allowed my normally introverted self to be bolder, take risks, and create more unfiltered projects. The Big Steppa unlocked the class clown I had previously kept bottled up when creating interactive projects out of concern for how audiences would receive them. That shift began influencing the games I created just as I was preparing to begin my Bachelor's journey at Rutgers University.

Infinite Learning

There is always something new to learn in the ever-evolving game industry, and when I transferred to Rutgers in Fall 2024, I hit the ground running and never looked back. Embracing my Big Steppa alter ego sparked a rush of gameplay and story ideas that I felt compelled to share with the gaming community. During my first semester, I began developing my first independent game, Dine & Dash Dungeon, which featured a twisted plot where the player gets caught attempting to dine and dash and decides to pilfer the chef's funds to pay the bill—or escape to a casino with the money in a bonus challenge!


Dine & Dash Dungeon was only the beginning. Across lectures, library trips, and club meetings, much of my time at Rutgers was spent inside Unity—and eventually Unreal Engine—experimenting with unfamiliar systems and finding excuses to incorporate them into new projects. Each game became an opportunity to challenge myself with something I hadn't built before, whether that meant developing increasingly complex gameplay systems, building larger 3D environments, experimenting with game AI, or eventually stepping into VR development.


That mindset didn't stop when I graduated. Working professionally in Games and XR for Major League Baseball (MLB) while continuing to develop independent projects has only reinforced how much there still is to learn. I've been able to experience game development from a new perspective by testing projects built by professional teams, while continuing to experiment with my own ideas outside of work.


The tools have changed quite a bit since that stack of paper and 64-pack of crayons, but the motivation behind them hasn't: I'm still forging my own path, learning something new with every project, and finding new ways to bring my endless imagination to life.

Dylan Abry
Greybeard's Galleon game project
Creative project
Dylan with friends
Greybeard's Galleon game project

My Journey

June 2026 - Present

Quality Assurance Tester Major League Baseball - New York, NY

- Performed system, regression, and functional testing across MLB game and XR products, including Home Run Derby VR and MLB The Show Mobile, across Meta Quest 3, Google XR, Apple Vision Pro, iPhone, PC, Switch, and PlayStation.
- Conducted a variety of edge case tests to discover and reproduce bugs, and established reliable reproduction steps that supported engineering investigation and contributed to a reduction in unexpected application behavior and crashes.
- Diagnosed and reproduced long-standing defects that had remained unresolved for months, providing engineers with reliable reproduction steps, technical observations, and supporting evidence through Jira.
Executed end-to-end release test plans for MLB XR on Quest, validating functionality and stability of over 50 features, ahead of a successful production launch to the Quest app store.
- Assist Brand Compliance Lead with licensing to ensure ballpark, player, and uniform data is accurate and up to date.
- MLB XR: 51 bugs discovered and reported
- Home Run Derby VR: 4 bugs discovered and reported

Jira Git / GitHub Unity VR/XR Regression Testing System Testing Analytics Testing Bug Reporting Brand Licensing Meta Quest Developer Hub

February 2023 - Present

Independent Game Developer Personal Projects

- Independently completed 8 games and interactive experiences from initial concept through playable builds using Unity/C# and Unreal Engine C++.
- Handled the full development process including prototyping, programming, testing, debugging, optimization, and iteration.
- Uploaded finished projects to itch.io page for users to download and play for free.
- Completed a 10-month long Capstone Research Project where I developed a Unity game, "Greybeard's Galleon", that taught players about the concept of binary search trees and evaluated its effectiveness at content delivery versus a traditional Data Structures textbook.

Unity C# Unreal Engine 5 C++ Blueprint Scripting Gameplay Programming Game AI UI Systems NavMesh Behavior Graphs Testing / Debugging Blender Audacity Git / GitHub Pixel / 3D Animation State Machines Physics Systems Animator Blend Trees XR Interaction Toolkit Object-Oriented Programming

March 2026 - Present

Game Development Instructor Create & Learn - Palo Alto, CA (Remote)

- Lead virtual classes on different game development-related coding concepts, including Unity/C#, Roblox Studio/Lua, and Scratch block coding.
- Adapt lessons to varying skill levels, guiding students through hands-on projects and problem-solving

Unity C# Technical Teaching / Mentorship Roblox Studio Lua Scratch

August 2025 - December 2025

Unity Software Developer Intern Castix LLC - Dallas, TX (Remote)

- Enhanced NPC interaction in a Unity RPG, “Medieval Lands”, improving dialogue flow through UI redesign
- Developed and tested gameplay systems via TestFlight and provided feedback to team members using GitHub and Discord.

Unity C# UI Design / Implementation GitHub Team Collaboration

February 2025 - June 2026

Coding Instructor Code Ninjas - Green Brook, NJ

- Guide 8 to 15 students per shift in learning to code by developing games across different skill levels, including block coding, JavaScript, and Unity/C#.
- Helped my program achieve its first 3 "Black Belt" students, where I assisted them in developing their own Unity project from concept to final build.
- Lead coding camps during the summer in different coding-related activites, including Minecraft modding and MakeCode Arcade block coding.

Unity C# JavaScript Minecraft Modding / MCreator Teaching / Mentorship

Games Portfolio Time to Play!

"We all have an unknown finite length of time in this world. Wring out every last drop of uniqueness within you before that time expires."

This is my mindset towards each project I begin...

Completed Projects

In the Works

Got some cool experiences on the way! Stay tuned...

Steppa SpotlightMy Blogs

Reflection: My Experience Working as a QA Tester for MLB

Coming Soon!

Dylanimations My Cinema

Take a rest from exploring the Steppasphere and immerse yourself in a small animated movie!

Skiks in: The Race in Space

Claymation

In this fun claymation adventure (1024 total pictures taken!), Skiks Sleddington, a penguin who enjoys racing, builds a rocket to enter a snow race on the moon! Can he best the conniving snowceror Lanucious to take home the $10 million prize?
Role: Independent Writer / Animator / Editor

StopMotion Studios FlipaClip iMovie

The Elephant in the Room

3D Programmed Animation

RM Tridus, an elderly man and retired explorer, shares the story of how he obtained his most prized possession, the golden elephant. Join Tridus on his quest, as he encounters sharks, monkeys, ghosts, and other surprises in this 3D-programmed adventure!
Role: Independent Writer / Animator / Editor

Alice 3 iMovie

Draggodactyl

3D Programmed Animation

Officer Holley, a young police officer in the town of Sol Logenas, is being trained on his first day of work by the foolish and unproductive Officer Wood. However, when the occurence of both a bank robbery and the return of the monster Draggodactyl put the town in danger, Officer Holley's courage and skills are put to the ultimate test!
Team Members: Kody Pino, Shaun Jeter
Role: Co-writer / Co-animator / Editor

Alice 3 iMovie

The Safe!

2D Animation

A poor, exhausted butler lies on the lawn, dreaming of becoming rich. Little does he know his dream soon comes true when two dim-witted criminals, Reggie Ruggeds and Bobert Bovine lose a safe they heisted from the national bank!
Role: Independent Writer / Animator / Editor

FlipaClip iMovie

Finding Mrs. Switch

Stop Motion Animation

After an exhausting day, Mr. Switch comes home to rest in bed. However, upon realizing his wife is missing, he ventures out on a journey to find her and bring her home!
Role: Independent Writer / Animator / Editor

StopMotion Studios iMovie

Skiks and Nello in: The Cone-undrum

Claymation

It was a regular day for Skiks Sleddington the penguin, who was racing down a hill when he suddenly comes across a ice cream named Nello, missing his cone body. Willing to help, Skiks and Nello speed around Snowcap Isle, searching for the missing cone body in this fun little claymation!
Role: Independent Writer / Animator / Editor

StopMotion Studios iMovie

Contact Me Get In Touch

Let's Connect!

Have a project, opportunity, or game development idea you'd like to discuss? Feel free to reach out! I'm always interested in connecting with developers, studios, and other creators.

Location

New York Metropolitan Area

Email

dylanabry1206@gmail.com