About MeMy Story
Point Zero
My journey into game development started as a toddler who pulled every last book off the shelf in my bedroom and scattered them across the floor. One by one, I'd read each book, engaged in its plot and amazed by its artwork. This became the catalyst for my passion for creative media—something that would undergo a long evolution throughout my life, from writing stories to eventually developing games.
By the time I was five, I had started moving beyond reading stories and began writing and illustrating my own, viewing creativity as an escape from the stresses of the real world. Every day after finishing my homework, I'd sit at my "work seat"—a corner chair at the dining room table—with a stack of paper, a 64-pack of Crayola crayons, and get to work. That routine gradually changed once I discovered Big Nate comics and became increasingly interested in visual storytelling. Maybe a little too interested: inspired by Nate himself, I started drawing sketches during class, sometimes even of my teachers, occasionally getting myself into trouble—especially during binder checks!
Despite earning a reputation among my grade school peers as a class clown because of my desire to give others something to laugh about every day, my creativity was highly valued by those around me. One memory that has always stuck with me happened in second grade, when my teacher gave us a traditional writing assignment and I instead turned in an entire storybook. I hadn't followed the assignment structure, but my classmates became so intrigued by what I'd made that my teacher ended up changing the assignment for everyone into a storybook project. That experience taught me something I've carried with me ever since: there's value in forging your own path, even when it isn't the path you were originally given.
Pressing "Start" on Game Development
From middle school through high school, my creative passion evolved from comic books to animation, but something in my work felt like it was missing... I wanted my experiences to be interactive. The answer to this problem was unexpectedly an activity I had spent much of my childhood doing, but did not know it was a form of creative media until starting at community college: VIDEO GAMES! Video games were ultimately the form of creative media that best matched the experience I wanted users to have with my projects: They tell deep narratives, displayed breathtaking digital visuals, and engaged audiences through their content and interactive gameplay.
During my time at Raritan Valley Community College (RVCC), I participated in a life-changing opportunity that introduced me to developing games using the Unity game engine, which was a Capstone Research Project my sophomore year. Mentored by RVCC's game design professor, Professor Bill Crosbie, I spent 10 months developing my first Unity game, Greybeard's Galleon. The project taught players about binary search trees and evaluated the effectiveness of the game's content delivery against a traditional Data Structures textbook. The game featured a simple player controller, 3D objects modeled using ProBuilder, physics/collision systems, and UI dialogue panels, all tools I still use in my games today! By the end of those 10 months, I knew I hadn't just completed my first game—I had pressed "Start" on a journey I wanted to keep pursuing.
Two Minds, One Body
I'm a huge stan of Eminem, and what I admire most about him—outside of his ability to spit bars at record speed—is his inspiring life story. One part of his rise that has always stood out to me is the creation of his "Slim Shady" alter ego, which gave him a creative outlet for the cartoonish, outlandish side of himself that he might not have expressed otherwise.
My own alter ego was born during community college, when my peers gave me the nickname "Big Steppa." The name came from my ability to lock in on academic tasks for hours at a time—like finishing a 22-page research paper in one night—as well as my willingness to help classmates prepare for exams.
Over time, Big Steppa evolved from a nickname I happily embraced into a persona that allowed my normally introverted self to be bolder, take risks, and create more unfiltered projects. The Big Steppa unlocked the class clown I had previously kept bottled up when creating interactive projects out of concern for how audiences would receive them. That shift began influencing the games I created just as I was preparing to begin my Bachelor's journey at Rutgers University.
Infinite Learning
There is always something new to learn in the ever-evolving game industry, and when I transferred to Rutgers in Fall 2024, I hit the ground running and never looked back. Embracing my Big Steppa alter ego sparked a rush of gameplay and story ideas that I felt compelled to share with the gaming community. During my first semester, I began developing my first independent game, Dine & Dash Dungeon, which featured a twisted plot where the player gets caught attempting to dine and dash and decides to pilfer the chef's funds to pay the bill—or escape to a casino with the money in a bonus challenge!
Dine & Dash Dungeon was only the beginning. Across lectures, library trips, and club meetings, much of my time at Rutgers was spent inside Unity—and eventually Unreal Engine—experimenting with unfamiliar systems and finding excuses to incorporate them into new projects. Each game became an opportunity to challenge myself with something I hadn't built before, whether that meant developing increasingly complex gameplay systems, building larger 3D environments, experimenting with game AI, or eventually stepping into VR development.
That mindset didn't stop when I graduated. Working professionally in Games and XR for Major League Baseball (MLB) while continuing to develop independent projects has only reinforced how much there still is to learn. I've been able to experience game development from a new perspective by testing projects built by professional teams, while continuing to experiment with my own ideas outside of work.
The tools have changed quite a bit since that stack of paper and 64-pack of crayons, but the motivation behind them hasn't: I'm still forging my own path, learning something new with every project, and finding new ways to bring my endless imagination to life.
My Journey
June 2026 - Present
Quality Assurance Tester Major League Baseball - New York, NY
- Performed system, regression, and functional testing across MLB game and XR products,
including Home Run Derby VR
and MLB The Show Mobile, across Meta Quest 3, Google XR, Apple Vision Pro, iPhone, PC,
Switch, and PlayStation.
- Conducted a variety of edge case tests to discover and reproduce bugs, and established
reliable reproduction steps
that supported engineering investigation and contributed to a reduction in unexpected
application behavior and crashes.
- Diagnosed and reproduced long-standing defects that had remained unresolved for months,
providing engineers with reliable
reproduction steps, technical observations, and supporting evidence through Jira.
Executed end-to-end release test plans for MLB XR on Quest, validating functionality and
stability of over 50 features, ahead of
a successful production launch to the Quest app store.
- Assist Brand Compliance Lead with licensing to ensure ballpark, player, and uniform data
is accurate and up to date.
- MLB XR: 51 bugs discovered and reported
- Home Run Derby VR: 4 bugs discovered and reported
February 2023 - Present
Independent Game Developer Personal Projects
- Independently completed 8 games and interactive experiences from initial concept through
playable builds using Unity/C#
and Unreal Engine C++.
- Handled the full development process including prototyping, programming, testing,
debugging,
optimization, and iteration.
- Uploaded finished projects to itch.io page for users to download and play for free.
- Completed a 10-month long Capstone Research Project where I developed a Unity game,
"Greybeard's Galleon",
that taught players about the concept of binary search trees and evaluated its effectiveness
at content delivery
versus a traditional Data Structures textbook.
March 2026 - Present
Game Development Instructor Create & Learn - Palo Alto, CA (Remote)
- Lead virtual classes on different game development-related coding concepts, including
Unity/C#, Roblox Studio/Lua, and Scratch block coding.
- Adapt lessons to varying skill levels, guiding students through hands-on projects and
problem-solving
August 2025 - December 2025
Unity Software Developer Intern Castix LLC - Dallas, TX (Remote)
- Enhanced NPC interaction in a Unity RPG, “Medieval Lands”, improving dialogue flow through
UI
redesign
- Developed and tested gameplay systems via TestFlight and provided feedback to team members
using
GitHub and Discord.
February 2025 - June 2026
Coding Instructor Code Ninjas - Green Brook, NJ
- Guide 8 to 15 students per shift in learning to code by developing games across
different skill levels, including block coding, JavaScript, and Unity/C#.
- Helped my program achieve its first 3 "Black Belt" students, where I
assisted
them in developing their own Unity project from concept to final build.
- Lead coding camps during the summer in different coding-related activites, including
Minecraft modding and MakeCode Arcade block coding.
Games Portfolio Time to Play!
"We all have an unknown finite length of time in this world. Wring out every last drop of uniqueness within you before that time expires."
This is my mindset towards each project I begin...
Completed Projects
In the Works
Got some cool experiences on the way! Stay tuned...
Wuvlie Warfare
In DevelopmentVR Arcade Shooter
July 2026 - November 2026 (Expected)
Satchy's Solo
In Development2D Platformer
May 2026 - TBD
Fierce deFraud's FAFOHouse
In Development3D Exploration / Environment
June 2026 - TBD
Steppa SpotlightMy Blogs
Reflection: My Experience Working as a QA Tester for MLB
Coming Soon!
Dylanimations My Cinema
Take a rest from exploring the Steppasphere and immerse yourself in a small animated movie!
Skiks in: The Race in Space
Claymation
In this fun claymation adventure (1024 total pictures taken!), Skiks Sleddington, a penguin
who enjoys racing, builds a rocket to enter a snow race on the moon! Can he best the
conniving
snowceror Lanucious to take home the $10 million prize?
Role: Independent Writer / Animator / Editor
The Elephant in the Room
3D Programmed Animation
RM Tridus, an elderly man and retired explorer, shares the story of how he obtained his
most prized possession, the golden elephant. Join Tridus on his quest, as he encounters
sharks, monkeys, ghosts, and other surprises in this 3D-programmed adventure!
Role: Independent Writer / Animator / Editor
Draggodactyl
3D Programmed Animation
Officer Holley, a young police officer in the town of Sol Logenas, is being trained on his
first day of work by the foolish and unproductive Officer Wood. However, when the occurence
of both a bank robbery and the return of the monster Draggodactyl put the town in danger,
Officer Holley's courage and skills are put to the ultimate test!
Team Members: Kody Pino, Shaun Jeter
Role: Co-writer / Co-animator / Editor
The Safe!
2D Animation
A poor, exhausted butler lies on the lawn, dreaming of becoming rich. Little does he
know his dream soon comes true when two dim-witted criminals, Reggie Ruggeds and Bobert
Bovine lose a safe they heisted from the national bank!
Role: Independent Writer / Animator / Editor
Finding Mrs. Switch
Stop Motion Animation
After an exhausting day, Mr. Switch comes home to rest in bed. However, upon realizing his
wife is missing, he ventures out on a journey to find her and bring her home!
Role: Independent Writer / Animator / Editor
Skiks and Nello in: The Cone-undrum
Claymation
It was a regular day for Skiks Sleddington the penguin, who was racing down a hill when he
suddenly comes across a ice cream named Nello, missing his cone body. Willing to help, Skiks
and Nello
speed around Snowcap Isle, searching for the missing cone body in this fun little
claymation!
Role: Independent Writer / Animator / Editor
Contact Me Get In Touch
Let's Connect!
Have a project, opportunity, or game development idea you'd like to discuss? Feel free to reach out! I'm always interested in connecting with developers, studios, and other creators.
New York Metropolitan Area
dylanabry1206@gmail.com